Prototyping is essential for the design process, and comes in various forms and methods. Although there are a vast amount of methods and ways to build a prototype, there are a handful of ways that stand out as very essential and key methods that make a prototype great. It is very important to take a look at some very key aspects such as, the people, the objects, location, and interactions. Sketching is a wonderful opportunity and a great way to begin the prototype process. By bottling your ideas and keeping them in your mind it can leave room for you to forget, where sketching is a great way to put your concepts down on paper and getting a look at what your potential design looks like. Making a prototype should not be a process in which you take a ton of your time doing. It is smart to make a quick design and get your ideas down, then keep moving forward in the timeline process. A easy way to make sure that you move quick during the process is to use tools that you are familiar with, and tools that are easy and fast. This will speed up your design and prototyping process and allow you to get your ideas down easier and in a more efficient manor. Make sure to only use tools and features that are needed. Understanding the flow is a great way to keep the time, efficiency and energy at a complete 100%. By understanding this aspect of the design process we can focus on exactly what the user wants and what we need to provide them as the creator. If there is a need to check and possibly re-order the flow of the prototype you should probably do so, in order to make the efficiency and user interface easy and smooth. It is stressed that creating a design is a “chipping away process” in which you take your time and complete a design in steps to make up the entire thing. Minimalistic design is huge in prototyping and follows the “less is more” approach when looking at design as a whole. Rizki used the “simple design” approach which consisted of simple research and understanding the user interface of the design and how it can affect the users mood/feelings. What this means exactly, is that certain types of color schemes and interfaces can make the mood and feelings of a user happy, sad, relaxed and give a more positive outlook on your application and design. Overall, the prototype is a simple, easy way to convey your ideas down on paper, or in a visual aspect to allow both the user, and creator understand the motive and goal of your design. By creating a prototype, the user can make their ideas come alive in a sense that allows the flow, and understandability of the user lead the creative process of the user interface. This is a quick, but also very important way to convey the purpose and methods of the project, in a step by step process.
Here is a link to my prototype for my Metro-North train app: https://projects.invisionapp.com/prototype/ck7wmfm2400o1q301s2m20y1o/play